COMPLICATIONS

In a Dawn of Legends game, Players often take Complications for their Characters. These not only help to define the Character, but it also provides a way to get more OPs to spend. Linking your Character’s background to her Complications will help enhance the Character and make the personality all the more believable. In a Heroic level Dawn of Legends game, players may typically take up to 45 points in Complications. A character may always take more Complications than this limit; he just won’t get any more points for them. Rules and descriptions of Complications are presented in Shards of the Stone: Core™. The following is a list of Complications from that book as well as some new ones described just for this setting. New Complications are set off with an asterisk (*) and detailed at the end of the section.

Remember that the listed values are modified by the Frequency the Player chooses. Thus, modify the value by 2 if the Complication occurs sometimes, 5 if it occurs every session, and 10 if it comes up more than once a session.

Psychological Complications
These involve your mental problems and flaws.

ABSENT MINDED*

AMNESIA

BIPOLAR

DELUSIONS

DEPRESSION

INSOMNIA*

MASOCHIST*

PHOBIA

PARANOIA

SPLIT PERSONALITY

Personality Traits
It’s the little things that count; your good and bad habits, basic traits and characteristics.

AIRHEAD

BAD TEMPERED

BERSERKER

BLOODLUST

COWARD

OBSESSED

OVERCONFIDENT*

SHY

SLOTH*

STUBBORN

UNLUCKY

VENGEFUL*

Physiological Limitations
These are physical problems you must deal with.

CHRONICALLY SICK*

IMPAIRED HEARING

IMPAIRED MOBILITY

IMPAIRED VISION

MISSING LIMB

OLD AGE/YOUTH*

VOCAL IMPAIRMENT

VULNERABILITY

SUSCEPTIBILITY

Social Complications

BAD REPUTATION

CURSED*

DISTINCTIVE

DISOWNED*

HARBINGER OF DOOM*

HERETIC*

OPPRESSED

OUTSIDER

PERSONAL HABITS

PUBLIC FIGURE

SECRET IDENTITY*

Enemies: Hunted and Watched
These are forces which are actively working against you. Refer to the rules in Shards of the Stone: Core™ or other Fuzion products to build an Enemy Complication.

Responsibilities
These are things you have chosen to deal with, no matter how much trouble they cause. Codes of Honor, Family Matters—these are all responsibilities.

CODE OF HONOR

DEPENDENTS

SENSE OF DUTY

Compulsive Behaviors
These are behaviors you must act upon; you just can’t help yourself.

ADDICTION (aka Dependence)

BATTLE HUNGER

GLORY SEEKER*

HONESTY

IMPULSIVENESS

INTOLERANCE

JEALOUSY

KLEPTOMANIA

LECHEROUS

New Complications
To construct these limitations or to build new ones, simply add the Frequency modifier to the base value listed in the Complication. Frequency modifiers are +2 for Infrequent (comes up once every few sessions), +5 Frequent (comes up once a session), and +10 Very Frequent (comes up more than once per session).

ABSENT MINDED
You have strange lapses in memory, perhaps even recurring amnesia. You often: Forget generally known facts (2), forget friends, family (5), forget your own identity (10).

CHRONICALLY SICK
You have an illness which will never go away. Refer to the En- vironment section for descriptions of the types of diseases listed. You have: Fits (2), Fevers, Gripes, Consumptions (5), Murraines (10).

CURSED
For some reason, someone has cursed you! The curse may be small and specific (5) or life threatening (10). A curse requires a special quest to overcome.

DISOWNED
Your family has rejected you. They will never support you or help you, even if you badly need it. (2)

GLORY SEEKER
You constantly wish for fame and glory for yourself and: will take credit for deeds done by others (2), will sabotage others in order to make more glory for yourself (5), will kill anyone who may outshine you (10).

HARBINGER OF DOOM
Some person or animal appears in your life time and again. They may appear only to annoy you (2), before you are challenged (5) or each time someone is about to die (10).

HERETIC
You do not respect the clergy (christian, druid or Saxon). Depending on what you have done in the past, clergy may refuse to cast magic to your benefit (2), take any opportunity to discredit you (5), they have excommunicated you (christian) or cast you outside the protection of the law (druid). This means your life is worth nothing, and people could do anything they want to you! (15)

INSOMNIA
You are unable to sleep like the average person. To get the sleep you need you must: have complete quiet (2), use special herbs or teas (5). If conditions prevent you from gaining the sleep you need, you operate as if you only had half your normal Endurance.

MASOCHIST
You hate yourself, and will go out of your way to injure yourself. To do this, you may: Seek verbal abuse (2), seek minor physical abuse (5), seek major physical abuse (10).

OLD AGE/YOUTH
Your falculties are reduced due to your age. You suffer: a -1 to Perception checks and skills based on Dexterity (2), also suffer a -1 to your Constitution and Body scores (5), also suffer a -1 to all Reflex skills. (10).

OVERCONFIDENT
You will take risks just to look better to others. You may risk embarrassment (2), risk bodily harm, social or financial ruin (5), risk life and limb (10).

SECRET IDENTITY
You are trying to hide your activities under a secret identity or other smoke screen. You currently are: Living a normal life, unnoticed by anyone (2), are bothered by a single person trying to uncover your real identity (5), everyone’s trying to uncover your real identity(10).

SLOTH
You are chronically lazy. You: constantly want to “relax” and have a disdain for physical activity (2), will risk bodily harm to avoid physical labor (5), will risk life and limb to avoid physical labor (10).

VENGEFUL
Your nature leads you to avenge deeds performs against you. To exact your revenge, you will: Risk ostracism or embarrassment (2), Risk bodily harm (5), Risk life and limb (10).


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