LIFE PATH

This section, which is entirely optional, can provide you with a good foundation on which to build your new character.

In creating your new character, it can be quite useful to generate or write up a background for it. Often you may find that generating a life story leads you to new ideas for characters.

Personality
Roll 2D6 once on each of the following three tables, or choose the quality you like best for your character.

Basic Personality
2
Quiet
3
Sneaky, intelligent
4
Bad tempered, angry
5
Friendly, kindly
6
Steady, reliable
7
Bold, adventurous
8
Honest, forthcoming
9
Nervous, shifty
10
Headstrong, arrogant
11
Irritable, moody
12
Spoiled, snobby
What You Value Most
2
Yourself
3
Your faith
4
Your lover
5
Your family
6
Honesty
7
Friendship
8
Loyalty
9
Fame
10
Power
11
Wealth
12
Vengeance
Your World View
2
Life has value; it’s up to you to protect it.
3
People are basically good and everyone is deserving of respect.
4
Life is too short and every moment should be lived to the fullest.
5
People are innocent and helpless. You must be their hero and protector.
6
Honor and loyalty to your lord or lady must be put above all else.
7
You have an open mind. You will take things as they come.
8
You wish only to bring glory and fame to your family.
9
You have been chosen by the god(s) to lead your people to victory over their enemies.
10
Trust no one. They will only betray you.
11
Foreigners and outsiders are only fit for slavery.
12
Other people are your inferiors and should be put in their place.

Who You Are
Roll 2D6 on two of the following tables to find the status into which you were born, and what race you are. You may also simply select the option you like instead of rolling.

General Social Level
2
Slave
3-4
Commoner (such as a peasant farmer)
5-9
Warrior or wealthy trader and land owner class (includes lower nobility class)
10-11
King’s companion or religious leader (upper nobility)
12
Ruling class (a relative is the ruler)
British Based Campaign
2
Forest Goblin
3
Half Fey
4
Pict
5
Irish
6-9
Briton (from the main Isle) or Breton (Bretons are from Brittany which is on the Continent)
10
Saxon or Angle or Jute
11
Half-Giant
12
Dwarf
Saxon Based Campaign
2
Forest Goblin
3
Elf (Saxon version of Half Fey)
4
Pict
5
British
6-9
Saxon or Angle or Jute (depending on location of the campaign)
10
Briton
11
Dwarf
12
Half Giant
Talk with your GM to determine the home area the campaign will take place in.

Your Family
Roll to determine your family background. Note that your family’s status might be different than your own. Some families, especially powerful ones, will send their children away to a foster family. The fostering family is then responsible for raising and training the child.

Family Status (Roll 2D6 or choose)
2
Slave or Outlaw
3-4
Commoners
5-9
Warrior or wealthy trader class
10-11
King’s companions, member of the royal court, very wealthy land owners, religious leaders
12
Ruling family
Childhood Events Roll 1D6.
1-3 One or some of your family were —
4-5 All of your family was —
6 Clear sailing. Nothing happened.
1-3 A Tragedy Roll 1D6.
1 Betrayed. Everything was lost. (A good reason to gain an Enemy Complication.)
2 Outlawed. Due to some horrible crime, all possessions were seized and the family member(s) was Outlawed. This means without protection of the law, and subject to any kind of (mis)treatment.
3 Murdered before your eyes. (A good reason to gain an Enemy, Psychological, or Vow Complication.)
4 Feuding with a powerful family, group or organization. (A good reason to gain an Enemy Complication.)
5 Abducted or mysteriously vanished.
6 Killed in war or other disaster.
4-5 Secrets Roll 1D6
1
Falsely accused of a terrible crime. (A good reason to gain an Enemy Complication.)
2-3
Has unusual ability or birthright (nobility or Roman lineage). May have Fey blood.
4
Orphan. You grew up in another family and know nothing of your original family.
5-6
You have a unique, mystic, legendary item handed down for generations.

Your Life
Now we determine what has happened in your life up to the point you begin adventuring. First, determine your character’s starting age by rolling 2D6+14. Roll once per year over 16.

1-2 Good with the bad
3-4 Friends and enemies
5
Love and war
6
Nothing happened this year.

Good with the Bad

1-2 Something Good.
1
Make a connection. You befriend a local power player. Gain a free Contact (see Perks) at a 1D6/2 level.
2
Mentor. You gained a teacher or mentor. Gain one new skill at level 1D6/2.
3-4
Favor. Someone owes you! Gain a contact at level 1D3.
5
Membership. You have been selected to join a special group such as a member of the ruler’s court or a member of the clergy. Roll 1D6/2 for the level.
6
Windfall. Gain an inheritance or find an old treasure cache from Roman days. Roll 2D6 x 100 for the amount in silver coins.

3-6 Something Bad. Roll 1D6.
1 You were exiled or held hostage for 2D6 months. (A good reason to gain an Enemy or Psychological Complication.)
2 Falsely accused and either banished or outlawed until you were cleared. (A good reason to gain an Enemy Complication.)
3 An accident or injury left you maimed or terribly injured. (A good reason to gain a Physical Complication.)
4 Hunted. Someone or some group hates you and wishes to harm, capture or kill you. (A good reason to gain an Enemy Complication.)
5 Illness. You were struck by a terrible physical or mental illness. (A good reason to gain a Physical or Psychological Complication.)
6 Emotional loss. Someone you cared about were (roll 1D6):
1-2
Murdered
3-4
Suffered an accident or illness
5-6
Vanished or committed suicide


Friends and Enemies. Roll 1D6.
If the character comes from a Slave, Commoner, Outlaw, or Clergy class use this table:

1-3 Make an Enemy. Roll 1D6.
1
Bitter ex-friend. (Enemy)
2
Relative. (Enemy)
3
Partner or coworker. (Enemy)
4-5
Rival family, group or faction. (Enemy)
6
Powerful official or noble. (Enemy)

If the character comes from a Warrior, Wealthy, Noble, or Ruling class, use this table:

1-3 Make an Enemy. Roll 1D6.
1
Bitter friend or lover. (Enemy)
2-3
Relative. (Enemy)
4
Partner or coworker. (Enemy)
5-6
Rival family, group or faction. (Enemy)
4-6 Make a Friend. Roll 1D6.
1
Like a brother, sister or parent to you.
2
Partner or coworker.
3
Old lover (choose one).
4
Old enemy (choose one).
5-6
Have common interests or acquaintances.

Love and War. Roll 1D6.

1-3 Happy Love Affair. Roll 1D6.
1 Lover’s friends or family hate you and will do anything to try to get rid of you. (A good reason to gain an Enemy, Compulsion or Psychological Complication.)
2 Constant bickering.
3 Have a child. Roll 1D6. 1-3 means it’s a boy, 4-6 means it’s a girl. If you roll a 3 or 18 on 3D6, then you have twins! (A good reason to gain a Dependent Complication.)
4 Your or your significant other is cheating! Choose which of you is the cheater.
5 You fell in love and got married!
6 Your marriage was arranged by your parents.
4-6 A Tragic Romance. Roll 1D6.
1 Lover died in an accident, illness or attack. (A good reason to take an Enemy, Compulsion or Psychological Complication.)
2 Lover vanished under strange circumstances. (A good reason to take an Enemy, Compulsion or Psychological Complication.)
3 Lover was kidnapped. (A good reason to take an Enemy, Compulsion or Psychological Complication.)
4 Lover was enslaved or outlawed. (A good reason to take an Enemy, Compulsion or Psychological Complication.)
5 Lover went insane. (A good reason to take an Enemy, Compulsion or Psychological Complication.)
6 Lover committed suicide. (A good reason to take an Enemy, Compulsion or Psychological Complication.)


Your Current Situation.
Roll 2D6. The parentheses contain suggested starting character packages.


Your Current Outlook.
Roll 1D6.

2
You are a criminal. (Bandit)
3
You are in the military. (Ceorl, Dwarf Warrior, Pict Warrior, Saxon Light Horseman, Scout, Spearman, Thegn)
4
You are associated with your ruler’s court in some capacity. (Bard, Poet, Druid or Priestess, British Horse Noble, Saxon Rune Priest or Priestess, Saxon Rune Master, Ealdorman, Christian Priest)
5-7
You have a mundane job. (Commoner Hero, Farmer, Fisher, Herder, Missionary, Scout, Wilderness Runner)
8
You are involved in trade, hold land and possibly slaves, and are wealthy. (Trader, British Horse Noble, Ealdorman)
9
You are a mercenary. (Spearman, Scout, Wilderness Runner, Dragonslayer)
10
You are a craftsman. (Crafter)
11
You are a member of the clergy. (Bard, Poet, Druid or Priestess, Missionary, Priest, Monk, Rune Priest or Priestess, Rune Master)
12
Military commander. You Command a unit and enforce law in your area in the name of your king or queen. (British Horse Noble, King, Ealdorman)
1 You hate your life and feel you can’t change it.
2 Your life is crazy and out of control.
3 You crave adventure and excitement.
4 You crave more romance and passion.
5 You crave wealth and power.
6 Life is good!