Talents are natural abilities gained by a Character normally before beginning the game. Usually, they can't be learned after the game begins, but this is up to the individual GMs. The list of Talents below includes those which will be useful in a Dawn of Legends campaign. Each Talent costs 3 points each. If levels can be taken in the Talent, each additional level costs another 3 OPs unless otherwise specified. Talents with levels are indicated by a sign and the number of these signs indicate the maximum number of times the Talent may be purchased. Most of the Talents below are fully described in Shards of the Stone: Core. Those that are new or are more specialized for Dawn of Legends are marked with an asterisk (*) and detailed at the end of this section.
ABSOLUTE TIME SENSE
ACUTE HEARING
ACUTE SMELL
ACUTE VISION
AMBIDEXTERITY
ANIMAL EMPATHY
BEAUTIFUL VOICE
BEAUTIFUL/HANDSOME
BLIND REACTION
COMBAT SENSE
COMMON SENSE*
CRAFTSMAN
CRAMMING
DEFT AVOIDANCE
DOUBLE JOINTED
EMPATHIC
EXCEPTIONAL JUMPER
FAST DRAW
FAST PULL
FAST RUNNER
FEIGN DEATH
GOOD SWIMMER
HARD TO KILL
HIGH PAIN TOLERANCE
IMMUNITY*
INSTINCTIVE DIRECTION SENSE
INTUITION*
KNACK
LIGHT SLEEPER
LINGUISTICALLY GIFTED
LITERACY*
LONGEVITY
LUCKY
MAGICALLY GIFTED*
NATURAL LEADER
NIGHT VISION
PERFECT MEMORY
PERFECT PITCH
PHYSICALLY GIFTED
RAPID HEALING
RESILIENT
SCHOLASTICALLY GIFTED
SOLID
SPEED READER
STALWART
STRONG IMMUNE SYSTEM
STRONG WILLED
TOUGH
DESCRIPTIONS
COMMON SENSE
You always look before you leap. The GM must give you warning whenever youre about to do something particularly foolish, even if there are no perceptible clues present. He doesnt have to specify the danger, just that this might not be a smart idea...
IMMUNITY
You are immune to the effects of one specific poison or disease group (must specify).
LITERACY
One point allows you to read and write one language, for instance Latin or Ogham. The second level could give you another, for instance British (Welsh), Gaelic, Pict or Saxon.
INTUITION
You frequently have feelings about people. You gain a +1 on all Social skill rolls.
MAGICALLY GIFTED
You have a natural propensity to work magic. This Talent is required for Characters wishing to cast Druid Magic or Saxon Rune Magic.
NATURAL LEADER
Gain a +1 to Oratory, Leadership, and Persuasion skill rolls relating to leader type actions.
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