Talents are natural abilities gained by a Character normally before beginning the game. Usually, they can't be learned after the game begins, but this is up to the individual GMs. The list of Talents below includes those which will be useful in a Dawn of Legends campaign. Each Talent costs 3 points each. If levels can be taken in the Talent, each additional level costs another 3 OPs unless otherwise specified. Talents with levels are indicated by a sign and the number of these signs indicate the maximum number of times the Talent may be purchased. Most of the Talents below are fully described in Shards of the Stone: Core. Those that are new or are more specialized for Dawn of Legends are marked with an asterisk (*) and detailed at the end of this section.
ABSOLUTE TIME SENSE
HARD TO KILL
HIGH PAIN TOLERANCE
INSTINCTIVE DIRECTION SENSE
STRONG IMMUNE SYSTEM
You always look before you leap. The GM must give you warning whenever youre about to do something particularly foolish, even if there are no perceptible clues present. He doesnt have to specify the danger, just that this might not be a smart idea...
You are immune to the effects of one specific poison or disease group (must specify).
One point allows you to read and write one language, for instance Latin or Ogham. The second level could give you another, for instance British (Welsh), Gaelic, Pict or Saxon.
You frequently have feelings about people. You gain a +1 on all Social skill rolls.
You have a natural propensity to work magic. This Talent is required for Characters wishing to cast Druid Magic or Saxon Rune Magic.
Gain a +1 to Oratory, Leadership, and Persuasion skill rolls relating to leader type actions.
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