MILITARY UNITS OF BRITAIN

Key:
R
= Range in meter/yards.
Evade: #/# = First number is without a shield, second number is with a shield.
Scaled Hits: #/# = First number is the total hits, second number is one half hits.

Medium Infantry (38)
Move: 4 Melee: 7 Spear: 5D6 + 25
Defense: 6 Evade: 8 Scaled Hits: 45/23
CBR: 10+ Resistance: 22 War Hits: 3
Special Attack: Set for +1D6/5 hexes the attacker charged, but may not move.
Muster Cost: 2,400 gold
Maintenance Cost: 600 gold
Time to Muster: 3 months

Heavy Infantry (32)
Move: 4 Melee: 10 Long Spear: 6D6 + 25
Defense: 12 Evade: 11 Scaled Hits: 50/25
CBR: 9+ Resistance: 25 War Hits: 3
Special Attack: Set for +1D6/5 hexes the attacker charged, but may not move. Unlike normal Spear attacks, this attack occurs simultaneously with charge attacks.
Muster Cost: 10,800 gold
Maintenance Cost: 2,700 gold
Time to Muster: 14 months

Javelin Skirmishers (35)
Move: 5 Missile: 7 (R=15) Javelin: 3D6 +25
Defense: 0 Melee: 7 Short Sword: 3d6 +25
CBR: 11+ Evade: 8 Scaled Hits: 40/20
Resistance: 22 War Hits: 2
Muster Cost: 1,000 gold
Maintenance Cost: 250 gold
Time to Muster: 2 months

Sling Skirmishers (35)
Move: 3 Missile: 7 (R=60) Sling: 2D6 +25
Defense: 0 Melee: 7 Dagger: 2d6 +25
CBR: 11+ Evade: 9 Scaled Hits: 40/20
Resistance: 22 War Hits: 2
Muster Cost: 500 gold
Maintenance Cost: 125 gold
Time to Muster: 1 month

British Heavy Cavalry (17)
Move: 8 Charge: 10 Lance: 7D6 +25
Defense: 12 Melee: 10 Spatha: 5D6 + 25
CBR: 10+ Evade: 12 Scaled Hits: 60/30
Resistance: 19 War Hits: 4
7 PRE When Charging
Muster Cost: 12,900 gold.
Maintenance Cost: 3,200 gold.
Time to Muster: 16 months

British Light Spear (35)
Move: 4 Melee: 5 Spear: 4D6 +25
Defense: 0 Evade: 6/9 Scaled Hits: 40/20
CBR: 12+ Resistance: 22 War Hits: 2
Removing the shield allows the warrior to use the Spear with both hands for +1D6. May also set for +1D6/5 hexes the attacker charged, but may not move.
Muster Cost: 1,000 gold
Maintenance Cost: 250 gold
Time to Muster: 2 months

British Archers (35)
Move: 4 Missile: 8 (R=80) Comp. Bow: 3D6 +25
Defense: 0 Melee: 7 Short Sword: 3D6 +25
CBR: 11+ Evade: 6 Scaled Hits: 40/20
Resistance: 22 War Hits: 2
Muster Cost: 700 gold
Maintenance Cost: 185 gold
Time to Muster: 1 month

Saxon Light Cavalry (16)
Move: 12 Charge: 8 Lt. Lance: 5D6 +20
Defense: 6 Melee: 9 Saxon Sword: 4D6 + 20
CBR: 11+ Evade: 9 Scaled Hits: 50/25
Resistance: 19 War Hits: 3
7 PRE When Charging
Muster Cost: 3,200 gold
Maintenance Cost: 800 gold
Time to Muster: 4 months

Saxon Light Spear (38)
Move: 3 Melee: 6 Spear: 5D6 +25
Defense: 6 Evade: 7/9 Scaled Hits: 45/23
CBR: 11+ Resistance: 22 War Hits: 3
Removing the shield allows the warrior to use the Spear with both hands for +1D6. May also set for +1D6/5 hexes the attacker charged, but may not move.
Muster Cost: 1,600 gold
Maintenance Cost: 400 gold
Time to Muster: 2 months

Saxon Axemen (38)
Move: 4 Missile: 7* (R=20) Francesca: 4D6 +25
Defense: 6 Melee: 6 Battle Axe: 6d6 +25
CBR: 11+ Evade: 7 Scaled Hits: 45/23
Resistance: 22 War Hits: 3
*Upon entering their first melee of the battle, these Saxons throw their Franciscas during the Charges phase and do their normal Battle Axe attack in the Melee phase.
Muster Cost: 2,300 gold
Maintenance Cost: 575 gold
Time to Muster: 3 months

Saxon Swordsmen (38)
Move: 3 Melee: 10 Saxon Sword: 4D6 +25
Defense: 10 Evade: 12 Scaled Hits: 45/23
CBR: 9+ Resistance: 22 War Hits: 3
Muster Cost: 12,200 gold
Maintenance Cost: 3,050 gold
Time to Muster: 16 months

Pict Swordsmen (38)
Move: 4 Melee: 7 Spatha: 4D6 +25
Defense: 0 Evade: 10 Scaled Hits: 45/23
CBR: 11+ Resistance: 22 War Hits: 3
Muster Cost: 1,200 gold
Maintenance Cost: 300 gold
Time to Muster: 2 months

Pict Main Battle Block (35)
Move: 4 Melee: 6 Long Spear: 5D6 +25
Defense: 0 Evade: 7/9 Scaled Hits: 45/23
CBR: 12+ Resistance: 22 War Hits: 3
Removing the shield allows the warrior to use the Spear with both hands for +1D6. May also set for +1D6/5 hexes the attacker charged, but may not move. Since this unit uses Long Spears, the Melee attack is moved to the Charge attack phase when being charged by mounted attacks, so long as a Set meneuver was first instantiated.
Muster Cost: 1,000 gold
Maintenance Cost: 250 gold
Time to Muster: 2 months

Pict Axemen (38)
Move: 4 Melee: 6 Battle Axe: 6D6 +25
Defense: 0 Evade: 7 Scaled Hits: 45/23
CBR: 11+ Resistance: 22 War Hits: 3
Muster Cost: 800 gold
Maintenance Cost: 200 gold
Time to Muster: 1 month

Pict Crossbows (35)
Move: 4 Missile: 7 (R=200) Crossbow: 3D6 +25*
Defense: 0 Melee: 7 Short Sword: 4d6 +25
CBR: 12+ Evade: 6 Scaled Hits: 45/23
Resistance: 22 War Hits: 3
*Armor Piercing attack. Divide the target’s Defense by half before applying damage.
Muster Cost: 1,100 gold
Maintenance Cost: 275 gold
Time to Muster: 2 months

Pict War Dogs (25)
Move: 5 Melee: 9 Bite: 3D6 + 23
Defense: 2 Evade: 9 Scaled Hits: 53/27
CBR: 12+ Resistance: 18 War Hits: 3
Special attack: The War Dogs may make a Presence attack during the Magic phase before combat at 7D6 + 12 versus the target unit’s Resistance. This is in addition to a normal melee attack.
Muster Cost: 750 gold
Maintenance Cost: 188 gold
Time to Muster: 1 month

Mercenary Units (Optional)
Irish Mercenaries(33)
Move: 4 Melee: 6 Spear: 4D6 + 25
Defense: 0 Missile: 7 (R=15) Javelins(3): 3D6 +25
CBR: 11+ Evade: 6/8 Hits: 40/20
Resistance: 25 War Hits: 2
Mercenary Cost/Maintenance: 300 gold

Saxon Mercenaries(33)
Move: 4 Melee: 6 Spear: 4D6 + 25
Defense: 5 Evade: 9 Hits: 40/20
CBR: 11+ Resistance: 25 War Hits: 2
Mercenary Cost/Maintenance: 525 gold

British Mercenaries(38)
Move: 4 Melee: 7 Spear: 5D6 + 25
Defense: 6 Evade: 8 Scaled Hits: 45/23
CBR: 10+ Resistance: 22 War Hits: 3
Special Attack: Set for +1D6/5 hexes the attacker charged, but may not move.
Mercenary Cost/Maintenance: 900 gold

Non-Human Units

Non-human units are not Mustered and Maintained like normal units. Instead, observe the rules given with the description of the kingdom or organization they belong to. Muster and Maintence costs given below are provided to the GM strictly as a basis of comparison to other units.
Dwarf Infantry (25)
Move: 3 Melee: 10 Axe: 7D6 + 23
Defense: 12 Evade: 9/10 Scaled Hits: 53/27
CBR: 10+ Resistance: 24 War Hits: 3
Muster Cost: 10,025 gold
Maintenance Cost: 2,506 gold
Time to Muster: Special

Dwarf Crossbowmen (25)
Move: 3 Missile: 10 (R=200) X-bow: 3D6 + 23*
Defense: 12 Melee: 7 Axe: 7D6 + 23
CBR: 10+ Evade: 9 Scaled Hits: 53/27
Resistance: 24 War Hits: 3
*Armor Piercing attack. Divide the target’s Defense by half before applying damage.
Muster Cost: 10,525 gold
Maintenance Cost: 2,630 gold
Time to Muster: Special

Goblin Warband (20)
Move: 4 Missile: 8 (R=60) Bow: 3D6 + 20
Defense: 6 Melee: 9 Spear: 7D6 + 20
CBR: 11+ Evade: 10 Scaled Hits: 45/23
Resistance: 22 War Hits: 2
Set for +1D6/5 hexes the attacker charged, but may not move.
Muster Cost: 820 gold
Maintenance Cost: 205 gold
Time to Muster: Special

Military Units of Britain Summary
Allowed Nationality: Unit Name Muster Cost Maint. Cost War Hits Damage
Any Javelin Skirmishers
1,000
250
2
3D6+25
Heavy Infantry
10,800
2,700
3
6D6+25
Medium Infantry
2,400
600
3
5D6+25
Sling Skirmishers
500
125
2
3D6+25
British British Archers
700
185
2
3D6+25
British Light Spear
1,000
250
2
4D6+25
British Heavy Cavalry
12,900
3,200
4
7D6+20 AP/5D6+20
Anglo-Saxon Saxon Axemen
2,300
575
3
4D6+25/6D6+25
Saxon Light Cavalry
3,200
800
3
5D6+20/4D6+20
Saxon Light Spear
1,600
400
3
5D6+25
Saxon Swordsmen
12,200
3,050
3
4D6+25
Pict Pict Axemen
800
200
3
6D6+25
Pict Crossbows
1,100
275
3
3D6+25 AP/4D6+25
Pict Main Battle Block
1,000
250
3
5D6+25
Pict Swordsmen
1,200
300
3
4D6+25
Pict War Dogs
750
188
3
3D6+23
Mercenary Irish
300
300
2
4D6+25/3D6+25
Saxon
525
525
2
4D6+25
British
900
900
3
5D6+25
Non-Human Dwarf Infantry
10,025
2,506
3
7D6+23
Dwarf Crossbowmen
10,525
2,630
3
3D6+23 AP/7D6+23
Goblin
810
205
2
3D6+20 / 7D6+20